![]() Ken Museth, one of OpenVDB’s original developers at DreamWorks Animation, continues to oversee its development at ASWF as Chair of its Technical Steering Committee (TSC). Support for OpenVDB version 9.0.0 is already shipping in major third party applications including SideFX’s Houdini, Autodesk’s Arnold, Blender, and NVIDIA’s Omniverse. It was released to the open source community in 2012, and with the establishment of the Academy Software Foundation (ASWF) in 2018, it became the Foundation’s first hosted project. The development of OpenVDB started in 2009 at DreamWorks Animation for use in volumetric applications typically encountered in feature film production. Added transient data to the RootNode, InternalNode, and LeafNode. ![]() Faster downstream build times from support for explicit template instantiation, which is enabled by default for most of the tools.The official release of NanoVDB, which for the first time offers GPU support for static sparse volumes in OpenVDB.OpenVDB – the Academy Award-winning C++ library for efficient representation and simulation of volumetric effects like water, fire, smoke, and clouds – has officially released version 9.0.0! This significant release introduces notable updates including:
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